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History in the makingĪs exciting as WRC maybe, I don’t think anyone would disagree that, back in the day, things were more exciting.
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This is probably a good thing for players wanting to play with less pressure on them, but it can make high-level events a bit easy to cheese for a favourable result. Cuts over bumps nudges on walls or even riding on a guardrail to maintain momentum in a slow turn often result in very minimal damage or non-existent damage, even with the car’s fragility set to the absolute maximum. This, of course, doesn’t happen often, in fact, the game’s damage model seems more forgiving than it should be. The rather hardcore permadeath mode makes a welcome comeback this year, allowing players not only to permanently destroy a car or compromise their career but even to die in a particularly vicious crash. This would already be enough on its own to recommend the game: sitting in a car and chasing the fastest time on treacherous tracks feels great, and as such, we don’t mind closing an eye on some of the shortcomings.įor example, the damage model feels inconsistent. This year’s installment brought further improvements to the table, with the car feeling more reactive in tight turns and a more satisfying sliding feel, whether you’re on a gamepad or a racing wheel. WRC 9 already had a convincing driving model, one offering the golden path between physics, damage and wear simulation, and a more accessible arcade game, with the usual completely tweakable individual settings. Therefore, not scheduling some days off for the team can even end up in some of our crew members leaving towards a rival team! Similarly, the difficulty defines the potential gains of each event, which can vary between season races, classic rallies, tryouts for classic manufacturers, and so on. Competing in more races and sponsor events can increase morale and income, but the crew also demands (very fairly so) to take some time off here and there. Similarly, the calendar system allows players to decide what sort of events and preparations they want to hold on each date. Players in fact can choose to start all the way down in Junior WRC or starting from the highest category alongside the sports’ greatest. In this case, Nacon further evolves last year’s formula, allowing players not only to customize the entire team, from the car and its chassis, all the way to crew members and sponsorships but also letting them choose their career path as intended. It wouldn’t be a racing game without some sort of career mode. To speak of that, it’s also where the game’s technical side manages to excel most: convincing light effects, reflections, and particles, such as snow and dirt improve the track’s look, making them seem more lively than they would otherwise be.
WRC 10 CAR LIST SERIES
On the flip side, this allows the developers to support up to 120 frames per second on Series X, with generally high resolutions and smooth performance on any condition, including harsh weather. The car models are detailed, accurate, and shiny, but the in-game characters, scenarios and track objects are far from technically advanced, with models often resembling late Xbox 360 or early Xbox One games.
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Much like last year’s effort by Nacon, I would not call this year’s official WRC game a looker.
WRC 10 CAR LIST UPGRADE
Now that the new consoles are out, even though they are mighty difficult to find in stock anywhere, WRC 10 can immediately launch on both generations of consoles simultaneously, though the technical upgrade compared to WRC 9 is negligible. Launching in September, it preceded Xbox Series X|S and PlayStation 5 launches by immediately offering the last-gen version of the game, with upgrade paths available once the new hardware dropped later in the year.
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Last year’s WRC 9 was one of the earliest next-gen ready games. Its sequel is in our hands, and we tried it on Xbox Series X|S: it’s time to spin the wheels! 200m, sharp left, jump, into next-gen Fortunately, their experience on 4-wheels has generally been more positive, with one of the highlights being last year’s officially licensed rally game, WRC 9. French publisher Nacon recently ventured into the world of bikes with the slightly undercooked RiMS Racing, which we also reviewed on this very website.
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